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1
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
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2
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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3
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
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Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
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5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
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6
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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7
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
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8
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/ccg/publications/chishort05_lee.pdf
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9
Learning American Sign Language (ASL) through a Gesture-Based Computer Game CopyCat: Learning American Sign Language (ASL) through a Gesture-Based Computer Game
In: http://www.cc.gatech.edu/~vlh/pubs/resna_sdc05.pdf
Abstract: CopyCat is a research prototype combining an interactive computer game with sign language recognition technology. This paper presents the development process of the game. CopyCat allows deaf children to communicate with the computer using American Sign Language (ASL) and encourages them to practice ASL in an enjoyable way. Focusing on a user-centered design method, we performed several pilot studies in collaboration with the Atlanta Area School for the Deaf (AASD) to develop compelling game play that also accounts for the limited accuracy of the sign recognition system. The resulting game shows promise: the children continued to play beyond what we required for our pilot studies; our ASL linguist consultant observed improvement in the children’s signing clarity, and the initial results from the
Keyword: computer game; gesture recognition; language acquisition; user-centered design; Wizard of Oz test BACKGROUND Ninety percent of deaf children are born to hearing parents who do not
URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.126.2710
http://www.cc.gatech.edu/~vlh/pubs/resna_sdc05.pdf
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10
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/~brashear/pubs/CHI05.pdf
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11
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gt.atl.ga.us/fac/Thad.Starner/p/030_30_AC/chi05short_final.pdf
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12
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/chi05short_final.pdf
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